Simple authentication definitions. More...

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Functions | |
| bool | Dwm::Auth::AuthenticateClient (int fd, const PKCrypto::KeyPair &myKeys, const std::string &secret) |
Authenticate a client that has connected on the socket fd. More... | |
| bool | Dwm::Auth::AuthenticateServer (int fd, const PKCrypto::KeyPair &myKeys, const std::string &secret) |
Authenticate to a server to which we've connected on socket fd. More... | |
| std::string | Dwm::Auth::GetRandomString (size_t sz) |
Returns a random string of length sz. | |
| std::string | Dwm::Auth::HexEncodedString (const std::string &s) |
Returns a hexadecimal version of s. | |
| std::string | Dwm::Auth::Base64Encode (const std::string &s) |
Returns a base64-encoded version of s. | |
Simple authentication definitions.
| bool Dwm::Auth::AuthenticateClient | ( | int | fd, |
| const PKCrypto::KeyPair & | myKeys, | ||
| const std::string & | secret | ||
| ) |
Authenticate a client that has connected on the socket fd.
We will send them our public key from myKeys so that they can encrypt their response with it. They will send us their public key which we will use to encrypt our challenge. We will send an IV and a random string that is encrypted with the shared secret key symKey and an IV. They must decrypt the random string correctly and send the decrypted string back to us, encrypted with our public key. DEPRECATED. USE Dwm::Auth::PeerAuthenticator!!!!
| bool Dwm::Auth::AuthenticateServer | ( | int | fd, |
| const PKCrypto::KeyPair & | myKeys, | ||
| const std::string & | secret | ||
| ) |
Authenticate to a server to which we've connected on socket fd.
DEPRECATED. USE Dwm::Auth::PeerAuthenticator!!!!